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INTRODUCTION
You wake feeling groggy. You have the distinct sense of oversleeping, even if you may not recall ever going to bed in the first place. And this bed? Definitely not yours, no matter how comfortable it may be. And you'd probably not go to sleep in your street clothes*, right? Well, maybe it's time to smooth out your bedhead and get exploring!
(*or whatever else you were wearing at the last moment you remember)
The first thing you'll notice is the complete absence of windows - are you underground? Though you'll encounter quite a few closed doors, there are some rooms for you to look through and maybe catch your breath in. Maybe it's time for a slushie in the dining room? Impatience won't get you anywhere!
And what's better than a sweet drink to bring strangers together? After all, you're not the only one who's crawled out of bed a little late today. Mingle and don't worry too hard about your current predicament!
((The Mastermind will introduce themselves at 7pm EST real time.))
no subject
[She's some sort of flesh wizard. Scary!!]
I think what you've observed about rule five is telling. For some reason, they want to prevent this from ending too quickly. The question is why. They're calling this a game, but really it's an experiment, don't you think?
no subject
[ far, far away, francesca prelati sneezes. ]
no subject
Well, either way, the question is what are they looking to get out of it.
no subject
[ plain and simple. ]
I imagine she would repeat this again as many times as they need to. To get more results.
no subject
no subject
no subject
no subject
after a couple seconds, he nods. ]
Perhaps. This is likely a place that's so secluded that, even if we did manage to break out, there won't be any civilization surrounding us.
no subject
[the vault is in snowfield actually.]